about me
WHO I AM?
#GameDesign #Unity #LevelDesign #Narrative
I am a person fond of video games who desire to reach the next level. I have always considered that we can learn a lot from video games; it is not just a source of entertainment, but a source of experiences and values that can make us travel to different sceneries.
That is the reason why I want to join the amazing world of video games, giving the best of myself to contribute to such an extraordinary and magical world of video games.
I studied a course on GameDesign and programming in Unity, I have given the best of myself during my training, but I am still eager of learning more! I love writing about fiction and role, and having the chance of transforming my handwriting into a virtual game is terrific!
Videogames
Rol
Fantasy
Theater
Films
Studies, experience and skills
Game Design
Master.D // Rendr || Seville 2020 – 2022
Course in Game Design; aimed at learning key concepts, organization of teamwork, and working with the new concepts in a practical way. I learned how to design a video game from the very beginning, until the marketing strategies and its launch onto the market.
NOTA: SOBRESALIENTE (9.6)
Programming and development in Unity
Master.d // Rendr || Seville 2020 – 2022
Course in programming and development of video games with the graphic engine Unity. I learned all the necessary concepts for the creation of a video game, as well as the jargon for programming C#, which is needed for it.
NOTA: SOBRESALIENTE (9.4)
Script writing and film direction.
Campus universitario EUSA || Seville 2013 – 2015
Course in creative writing with a focus on cinema scripts and scenes director. In this course I learned how to design worlds, to develop stories, character arc evolution, as well as the management of events and control of the interest curve.
GameJam MasterD
Master.D || Spain 2020
Winner of the GameJam, which was organized by the Master.D school in Spain. I was part of a team made of four members, I had the role of Game Designer with management functions, and I was the one who collected the conception of ideas.
Game Development in Unity
Programming language C#
Upper-Intermediate
Elementary
Photoshop and Illustrator
Premiere video editing
TEAM WORK
Leadership
Communication
Resolution capacity
KNOWLEDGE
GAMES
My projects
PIXELAND ADVENTURE
A video game for the final project on "Design and Programming in Unity". An adventure game in the same line as Zelda, with RPG mechanics. It is based on the progression through micro-levels and the constant evolution of the character.
ORBROLLER
Video game for the final Project on "Development and Programming in Unity". A game with platforms by means of using Cyberpunk 80's. The player will have to his own orb to complete the levels and challenges, aiming at breaking his own record with time and attempts.
PROYECTO 9,8
It was the winning game of the GameJam carried out by Master D, which took place in 2020 in Spain. It consists of a game where the player will have to fight against the gravity laws and overtake some puzzles and platforms in order to accomplish an important goal; being the apple that hits Newton’s head.